Thursday, 20 April 2017

Bifröst River R&D Progression

A progression edit of Bifröst river playblast clips from Maya. Earliest initial tests are lower resolution and later ones are a bit higher resolution with foam also added. I have been looking into how this plugin works out of curiosity. It's great fun and I intend on doing some further tests with it.

Bifröst River R&D Progression from Paul Sheehy on Vimeo.

Tuesday, 18 April 2017

Volumetric Clouds Research and Development

This is only a small post that I have already tweeted but just logging it here also. The clouds were created in Houdini and brought into Max through OpenVDB and rendered in V-Ray. Render time was about 40 seconds.

Wednesday, 5 April 2017

Lightning and Hammer

This is some work I did a while ago and thought I would share it. It's quite different to the usual work I would do and the aim was to make it nice and atmospheric. I really enjoyed working on this one. The ember effects are 3D and FumeFx was used for the atmospheric smoke. I just did the shading, lighting, FX and compositing on this one. Rendered in V-Ray.
Here is a breakdown of the lighting and effects:

Wednesday, 8 March 2017

Bifröst Viscosity R&D in Maya and Renderman

Hi, this is my first post of 2017 and I will be aiming to post more often than before. As well as lighting, I am interested in exploring effects also. I have been experimenting with Bifröst in Maya and this is some R&D looking at viscosity settings to simulate a thick liquid. It turned out kind of like honey! It is not a very high res sim and some bubbling can be seen. I'm sure more time spent on the sim will address this. Rendered with Renderman in Maya 2017 with an average frame time of 30 seconds. Great fun doing this stuff.

Bifröst Viscosity R&D from Paul Sheehy on Vimeo.

Wednesday, 21 December 2016

Merry Christmas!

I've always had a big interest in painting and wanted to give the digital end of it a go. A while back I bought a subscription of Painting with Light and Color with Dice Tsutsumi and Robert Kondo. Two absolute geniuses. These are two paintings inspired by their class. The second one is a little older and somewhat disconnected from the whole Christmas thing but thought I'd upload it anyway. Studying and practicing paintings helps greatly with my lighting work and I plan to post more in the future. Merry Christmas!

Monday, 19 December 2016

Substance Painter to Maya and Renderman

Recently I bought a licence for the Substance Pack from Allegorithmic which includes Substance Painter, Substance Designer and Substance B2M. The more I was seeing what can be done with this software, the more I had to give it a go. This is my first shot at using Painter, it's not too fancy but I was more interested in grasping the concept and the layering system. It's not a 1:1 match in Maya, but close, I am happy enough with it. Really good fun to use and very powerful. Already it has me thinking about shading in many different ways and I hope to upload more soon. Model is from the Allegorithmic site.

Friday, 16 December 2016

Renderman Subsurface Scattering - Panther and Snake

Some more subsurface scattering shader experiments with Renderman. The sss is quite subtle here. The model is from Three D Scans.